02, The First Big Update

This was the first big update on Parabellum, and covered a few bits.

One thing of note is the beginning of the armour system. As you can see, the target tank has red, orange and green armour plating. Each plate has a different thickness value, which determines how easy it is for a round to pierce it. The colouring simply denotes how difficult it should be to pierce, for my own debugging.

A funny side note here is that the turret you can see, which tracks and shoots at the player tank, has an utterly scuffed targetting system based on hack-y code. I later learned of parabolic arcs, and the proper mathematics required to predict the arc of a shot. But here, I just winged it. It did work, but I would later discover it only really worked at the distances I initially tested at. I was still very new to C#, to be fair.

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