Original Caption:
Whoo, got it figured out finally. Armour gets a boost depending on angle, so you can angle yourself to boost your chance of deflecting shots, and you have to wait for a solid hit before firing if you don’t want to waste ammo.
This is a really, really simplistic version of the kind of math that is involved in tank combat. Ever hear of “armour overmatch”? Yeah, I just learned about that. Don’t think I’m going to put it in, otherwise it’s going to get really math-y.
