06, Player Damage

Original Caption:

Fixed an issue with hit detection and damage; basically, the round would bouncing before determining whether or not it should pass through, meaning it always slightly ricochet’d regardless completely throwing off the whole thing.

When a round hits, and penetrates, it now casts a ray forward to loosely simulate spalling (shrapnel) inside the tank and if it hits something soft and important, it damages it.

Leave a comment

Design a site like this with WordPress.com
Get started