This update introduced physical recoil when the cannon was fired, which was achieved through two combined methods:
- the tank cannon mesh is rigged, with a root bone and a cannon bone, and the recoil is animated and exported to Unity. When the cannon fires, this animation is played, giving the impression that the firing itself has forced the barrel back.
- additionally, a force is applied to the vehicle, causing it to rock, giving weight and a sense of power to the shot.
I’m still unsure if this is at all realistic, I was going off the “feel, not real” rule when it came to it.
