I honestly believe you should make the kind of games you want to play. I knew from the first design outline that Parabellum was a game I’d love to play, but I’d never really played anything quite like it. There seems to be very little – when it comes to tanks – living in the middle ground between arcade and simulation.
On one end of the scale, you have the dedicated simulator, which tends to be over a decade old now and usually too obtuse and inpenetrable for all but the most devoted gamer. On the other end, you have an assortment of mobile and arcade games, that vary greatly in quality and mechanics, and tend to only offer a very shallow facsimile of tank warfare.
There are a few elephants in the room; Battlefield, Hell Let Loose, War Thunder, World of Tanks, etc. All undoubtably high quality titles, but really only for the crowd that enjoys fighting against other players.
If you dig hard enough, however, you’ll find a little gem on the PlayStation called Panzer Front. An obscure Japanese tank simulator, Panzer Front expertly blended arcade and simulation, creating an experience that was engrossing and atmospheric, whilst remaining easy to pick up and fun to play.
Nothing else since quite managed to pull off what Panzer Front did, in my opinion. I knew from the moment I played it, that I wanted Parabellum to feel like a spiritual successor to Panzer Front; to carry that torch.
Thus, Parabellum was cemented in my mind as a project I had to begin in ernest. Parabellum began life in January, 2019, and has been slowly cooking away on odd weekends and stolen weeknights ever since.
I plan to document the progress of the game moving forward here, hopefully encouraging me to increase the pace of development somewhat.
My name’s Rob, I’m the sole developer of Parabellum, and I’m a 3D artist by day. I work at Stellar Entertainment, based in Guildford, UK. I’ve worked on a few released titles so far; Burnout Paradise Remastered, Amazon Games’ The Grand Tour, and contributed art to indie title Tracks: The Train Set Game in it’s earlier days.
You can view some of my personal 3D work on ArtStation: https://www.artstation.com/robpalmer
And my oft-neglected blog, which also includes some 2D work: https://borderlineartblog.tumblr.com/
