013, AI Battles

This was the very first iteration of a mobile enemy AI, and it’s ability to detect and assign targets. This system would later be ripped out and completely overhauled, but this is it’s humble beginnings.

Interestingly, before this, I had toyed with the idea of only having static enemies, but shyed away from it as I felt it would quickly become very easy to cheese, and not very fun to play.

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