Apologies for the lack of updates, I’ve been modelling the “Sabre”, the main player vehicle. It’s been a difficult process, mainly getting the silhouette and shape right, and a lot of learning as to what’s important and needed on a tank.



Working on this model has raised a bunch of questions for me. It’s a very time consuming, and honestly tedious, way of making the assets. More time consuming that I thought, my estimations there were way off. I’m also not having a ton of fun with it, partly due to the time it’s taking weighing quite heavily on my mind.
I’ve had some thoughts as how to rememdy this. Work smart, not hard, after all.
I’m thinking I should make use of kit bashing far more. By that I mean, only model the general silhouette fresh each time, and use a suite of finished trims and parts to finish off the model.
It’s something I’m going to research. It’s 10.30PM (ish) here on a Sunday, no more UV unwrapping for me. My hand is cramping.
I want to put some serious thought into how I can get a vehicle out maybe each week, in this current part-time commitment. I think keeping a pace with content is more important to the project than creating the most flash graphics.
I can always come back and improve the assets once there’s an actual game to share.
