Vehicle Update 03, First Draft Sabre

I’ve decided to down tools on the Sabre for now, and try to get it in-game. I’m not entirely happy with it, but I’ve learned a fair bit about the process so I’ll take that as a win for now.

Firstly, I’ve realised just how rusty I am. It’s been a while since I’ve made a vehicle and it shows. However, I feel like I’ve really quickly gotten back to grips with some key things, and there are plenty of things I’ll do differently on the next vehicle.

The first iteration of the material. Quite basic, quite plain. It was a decent foundation, but too simple for what I wanted.
The second version of the material on the tank; this was a complete rebuild of the material. Much more detail, and more variation.

Here’s two renders of what I’m settling for.

This weekend, I’m aiming to replace the current old placeholder tank with this new model. I want to get this playable, and see how it holds up in the first person perspective. I think it’s important to test it before I put any more time into it. I also want to hook this up with SFX and VFX, so I can drive it around and get a rough idea of how it should feel in the final game to drive it.

I plan to move on to the enemy vehicle next, using lessons learned from this vehicle. I might come back afterwards and iterate on this guy again after that’s done, but I’m trying not to dwell too much on it. I can come back later.

– Rob

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