Vehicle Update 04

On the weeked I bashed together a kind-of “mood” concept for the game. It’s a mix of painted and photograph, so I’m hesitant to call it anything but a mood piece. I wanted to capture the kind of atmosphere I ultimately want to evoke.

I also put the new tank art into the game, and ironed out all the headaches that come along with that. This is first implementation; the track rig is buggy, and one set of wheels are flipped, but it works.

I restored the cannon’s recoil animation, so when a vehicle fires there’s a visible jolt which is lovely. I also restored the impulse on the vehicle when it fires, so the vehicle rocks back when it’s fired.

I also added in some basic texture panning, so when the vehicle is moving, the tracks look like they’re rolling. It’s a bit jank but, it’s an incidental detail, so I think it’ll do for now.

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