Vehicle Update 05

It’s only a small thing, but I’ve added in some basic SFX and VFX for the vehicle as you drive around. They’re first pass so they’re a little jank, atm. I think they add a little to the feel of the vehicle.

I want to, eventually, have different VFX appear behind vehicles to reflect the terrain type you’re driving on. So dirt for grass and mud, snow for snowy areas, water in shallow rivers etc etc. That’s not a requirement now though so for now it’s just one type.

I’d like to add in a sound for the turret rotation next, and a reloading sound so you can tell audibly when you’re good to go again.

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