I put together a model for the first enemy vehicle; the Hammer. It’s not final, but it’s a good start. Thankfully, it was fairly painless to set up; the master vehicle is easy to adapt, mostly it’s just the art that needs to be replaced, and a few references re-established.
I made new “armour” for it too, “armour” being what I call the various hitboxes that carry a variable for armour thickness and handle projectile penetration, etc.
I also started working on feedback for vehicle fighting.
The first gif is the recoil for the cannon, which rocks the vehicle to give a nice sense of weight to each shot.
The second gif is an early version of the ricochet effect, which is meant to demonstrate that your shot has not penetrated but instead bounced off the target.
The final gif shows new the “burning” effect that plays on a wrecked vehicle after destruction, and the explosion that will happen on a standard vehicle death. I need a more intense version for ammunition fires! It also shows a ricochet destroying a second vehicle, a fun albeit tricky shot to pull off, but a satisfying one!







