Infantry Update, November 2020

Infantry have existed in the game for a while now, but in an incredibly basic form. Previously, they were a floating diamond that moved from cover to a firing position; with no ability to be targetted or destroyed. I wanted to change that, so I devoted some time to bringing them up to more of a representation of what they’ll eventually be.

Disclaimer; their art and animations are incredibly placeholder and have had little to no time put into them. I just needed a biped and an animation to play so I could get the code blocked out and iterate on it. They don’t properly turn to face their target or aim their weapon, this is something I want to have a proper pass of, I need to sit down and learn how to do it properly first but now isn’t the time.

Anyway, you can see them in action in the video above. They currently hide, waiting for a target to present itself, then pop out to fire a rocket, before popping back into cover to reload. You can counter them with any weapon, but the coaxial machine gun is by far the best weapon for the job. They only take one hit to incapacitate.

Here’s some stuff I’d like to do with them, in the future;

  • proper aiming towards target.
  • have them return to cover if they’re being shot at.
  • have an “idle” state where they’re not in cover, so you can catch them off-guard.

I’ll return to polish these up at a later date, but for now they’re functional so it’s back to shoring up this defence mode so I can get a complete loop done.

-Rob

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